The healer keeps the tank alive. The tank keeps the healer alive. The dps look after themselves.
We've covered this one before, in the earlier posts on healing and threat and mitigation, but it's worth restating.
The logic is again simple. The tank has the most mitigation, therefore needing the least healing. The tank also has a maximum amount of threat that he can generate, which the rest of the party can easily exceed.
So, the healer has to keep the tank alive, as he's the one who's supposed to get beaten on.
The tank needs to keep the healer alive, as the healer is constrained by having to generate as much threat as it takes to keep the tank alive.
The DPS on the other hand, just have to do damage (and crowd controls etc, but most of those end up very easy with a bit of practice). Their sole constraint is generating less threat than the tank can generate. If they mess up and get aggro, then the healer keeping them alive risks running out of mana and wiping the whole attempt. It's better just to let him/her die and rely on the remaining DPS to be sufficient.
Till next time...
Friday, December 12, 2008
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