Raid Icons.
Also known as magic tokens, cookies, lucky charms, 'those icon things' and so on.
Their purpose is to identify, without confusion, what needs to happen to which mob in a pull. The standards change from group to group and server to server, so it's always a good idea to decide at the beginning of the group who will be assigning the tokens (it has to be the group leader) and what each token means.
The UNM standard is as follows:
Skull - This is the target to be taken down first. All DPS hit this.
X - This used to mean 'don't touch', now it either means 'Kill second' or 'Offtank', to be decided at the pull.
Moon - Sheep/Banish/Stun. The first crowd control icon.
Orange circle/Square/pink diamond etc - More crowd control icons, if available. These can be assigned to the respective controller at the beginning.
This is, however, just the 'standard' and can be changed on the fly, of course. It's the assigner's duty to communicate icon assignments clearly, and the rest of the party's duty to check understanding.
That brings to an end the little delve into the basics of casual instance running. Stay tuned for our 102 classes, where we will cover things like loot rules, gearing progression, and when vanity pets are actually useful.
Wednesday, December 17, 2008
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