Tuesday, December 9, 2008

Instance Running 101 Explored Part 5

The dps do not pull. The healer does not pull. The tank pulls.

This is a fairly simple part of aggro management. If someone other than the tank pulls, then that person will have aggro, and the tank will have to do 10% more aggro than that person to get the mob back. If there was a group in the pull, then the tank will need to focus on each mob in the group to get them all back.

If the person pulling is a clothie, by then he's dead.

There are exceptions. The hunter, as a prime example, has an ability for the threat of three shots to be directed to a different member of the group (presumably the tank). It's a good technique for range pulling.

There is also a method for very difficult pulls in raids. The hunter or the rogue pulls, and if the pull goes wrong he feigns death/vanishes to reset the pull (or, if the vanish/feign death fails, simply dies). The rest of the party remains untouched, and the pull is tried again. It's sometimes referred to as 'The perfect zone of ultimate safety'.

In summary: Unless specified otherwise, the tank pulls.

Until next time...

1 comment:

Badfood said...

The perfect zone of ultimate safety refers to the fact that everyone other than the hunter is standing at such a distance that thy would not aggro a mob standing where the hunter is.