Line-of-sight.
This is, on the face of it, a simple one. It's amazing that people get it wrong as much as they do.
Casters need to see you to cast at you. If you annoy them and then run around the corner so they can't see you, then they will run forward to the corner to try get a look at you.
This makes it easy for the tank to get them all in a big group with the melee mobs so he can cleave/swipe/consecrate them all and build threat, so the casters then don't start beating on the healer when a heal ticks.
Unfortunately, while it's a simple idea, it's also simple to break. It's not just what the tank needs to do, it's what the others need to do or not do.
1) The mobs are going to be around the corner. Perhaps everyone else should stand around the corner where they're going to be.
2) Until the tank has started bashing on things, Don't Touch Them. He's probably pulled with a Faerie Fire or single arrow shot or something, and will have little to no threat on most of them. Hitting one will definately switch it to you, messing up the whole pull.
3) Don't heal/buff/drop new totems/etc until the tank has proper threat generated. All of these things applied during the weak part of the pull can get you aggro you don't want.
4) Don't stand near the mobs as they run over. At low aggro levels, untaunted mobs seem to be able to switch to closer targets.
5) If you're the tank, warn people that you're LoSing. That way, they know what to expect. Make a complete warning... don't just say 'LoS', rather say 'I'm going to pull them around the corner here, don't touch till I've hit the caster a few times.'
I think just those quick rules will make LoS pulls a lot more reliable.
Until next time...
Thursday, December 11, 2008
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