Monday, December 8, 2008

Instance Running 101 Explored Part 4

Kill the casters first.

Why? Poor casters, they always get picked on, right?
There are actually a lot of reasons why the casters need obliteration.

1) They do a LOT of damage. This damage is not mitigated by armor, cannot be dodged or parried, and is generally painful.
2) Sometimes they are healers, extending the health of the other mobs. This is the inverse of why you don't let the party healer die :)
3) They're clothies normally, and go down fast, making it the best way to stop the mobs doing damage.
4) Nobody likes casters anyway.

Ok, the last one isn't true, but the rest are. Taking down the caster first is the quickest way to reducing the mob damage and sometimes the mob health of the whole pull. It's very rare that one should not kill the caster first

A notable exception is the run we did the other night, with the legionary that kept calling more mobs. He had to go first.

1 comment:

Badfood said...

The so called exception is a supporting case for why the casters must go first. With exceptions, it is the mana bar mobs that have special effects - just like PCs, NPC warlocks and mages can summon elemental and demonic pets. NPC priest, in addition to healing their fellow mobs also frequently feature mind control abilities.